Offers “Ubisoft”

Expires soon Ubisoft

Rendering Programmer

  • Internship
  • PHILIPPINES
  • Energy / Materials / Mechanics

Job description



Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. Ubisoft builds worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

With over 30 locations worldwide, 94 nationalities and 55 spoken languages, Ubisoft teams are a creative force with a diverse range of specialties in development, business and operations. Through cross-studio collaboration and a forward-looking approach, they dream up new ideas, anticipate new technologies, and continually enhance their expertise.

From breathtaking gaming experiences to award winning marketing campaigns, Ubisoft creates engaging worlds that foster passionate communities.

The Rendering Programmer will work within a collaborative multidiscipline environment implementing and/or improving graphical rendering features that meet the requirements of the project.

Main responsibilities:

The main and routine tasks of a rendering programmer are:

·  Produce efficient, portable and self-contained code that observes the technical constraints of the system
·  Ensure coding standards are followed, and promote good programming practices within the engineering team
·  Analyze existing system features, determine whether they meet project intentions and suggest improvements whenever necessary
·  Diagnose and fix bugs in new and existing systems
·  Optimize existing rendering code for speed and memory usage
·  Bachelor’s degree in a relevant subject or equivalent industry experience
·  Preferably with 2 years of real-time rendering programming experience
·  Experience of designing, developing and debugging multithreaded systems
·  Excellent C++ programming skills, with excellent knowledge of object oriented development;
·  Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind
·  Experience with commonly used development tools such as Visual Studio and Perforce
·  Able to analyze unfamiliar code of a reasonable complexity to understand, extend the and refactor functionality of an existing module
·  Ability to debug defects of a reasonable complexity, including memory related issues, multithreading, and assembly level debugging
·  Strong understanding of 3D mathematics
·  Knowledge of modern rendering APIs such as D3D12 and Vulkan
·  Strong understanding of high-level shader languages such as GLSL and HLSL
·  Excellent communication skills in spoken and written English
·  Able to plan and estimate their own tasks and ensure timely delivery of work
·  Self-motivated and pro-active with a strong work ethics

Pluses

·  Knowledge of most areas of game development (physics, AI, gameplay, rendering, online, tools, UI, audio);
·  Knowledge of console platform submission requirements (TRCs, XRs, etc.)
·  Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
·  Knowledge of low level shading languages
·  Experience with multi-platform console development
·  Shipped at least one game title using C++

 

All your information will be kept confidential according to EEO guidelines.

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