Offers “Ubisoft”

Expires soon Ubisoft

Level Designer

  • Internship
  • SINGAPORE
  • Marketing

Job description



Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

 

Company Profile

Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia . We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones !

 

Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II , and being the innovators of naval gameplay in Assassin’s Creed III , Assassin’s Creed IV : Black Flag , Assassin’s Creed Rogue and Assassin’s Creed Origins . And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.

 

Find out more about us on our website: singapore.ubisoft.com

Role Summary

The incumbent will create the game levels and create and / or implement the gameplay situations based on the creative vision.

 

Responsibilities

·  Understand the part that his/her level plays in the overall game experience based on the Creative Director’s vision;
·  Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent;  
·  Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions;
·  Communicate the results of the prototype to the other crafts in order to validate the intentions and have the Level Design TD assess the technical feasibility and the quality of the maps (Game Design Director)
·  Work in collaboration with the Level Artists to ensure that the playability of the level and the graphic elements support each other; 
·  As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
·  Control the accessibility, understanding, and level of difficulty of the level; 
·  Correct the level design bugs entered into the database by testers;
·  Carry out all other related tasks.

Requirements

·  Attestation of collegial studies in video game level design and production or equivalent.
·  Minimum 3 years’ experience in video game level design
·  Ability to work well as part of a team;
·  Creativity, ability to challenge the player;
·  Critical and analytical sense;
·  Structure and rigour;
·  Ability to put oneself in the player’s shoes.

To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes

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