Offers “Ubisoft”

Expires soon Ubisoft

Engine Programmer

  • Internship
  • CHINA

Job description



Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website:  http://www.ubisoftgroup.com  or our WeChat account (UBISOFT育碧or 育碧招聘), or contact us for application by: ctu-recruitment@ubisoft.com

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过320名员工致力于研发育碧旗下的经典游戏。我们参与已与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”),或联系邮箱以申请相应岗位:ctu-recruitment@ubisoft.com

Purpose of the Position

The Engine Programmer is autonomously responsible for maintains of game engine. This includes, analyzing requirements, designing solutions, and implementing. The other important responsibility is optimizing the engine performance.

Job Responsibilities

-       To develop engine feature.

-       To using proper tools to analysis the rendering pipeline performance, and find the bottleneck.

-       Optimize the game engine performance.

-       Develop solutions and address actual needs to actively verify those solutions.

-       Write clean, modular, robust code and meet the coding standard.

-       Be a positive, active and contributing team member.

-       To be proactive to collect feedback from players, and help with solutions and problem solving.

-       Communicate the progress of your work to your peers, customers, and leads.

-       Sharing the knowledge with teammates.

-       Mentor junior programmers on how to improve their performance and have good working habits.

 

Qualifications:

-              3-8 years of C++ programming experience.

-              Knowledge in 3D rendering algorithms is plus

-              Experienced in 3D game engine like Unreal Engine/CryEngine engine is plus.

-              Experienced in writing plugins for 3DMax/Maya or motion builder.

-              Understanding C/C++/C# and Object Oriented Programming.

-              Experience using Microsoft Visual Studio or other IDE, etc. for software development.

-              Good understand of game technology principles.

-              Able to analyze requirement, experience of designing solution, implementing and debug the technology.

-              Able to program and debug on complex applications using object-oriented or procedural programming.

-              Commitment to personal and peer development and sharing best practices.

-              Knowledge of Microsoft Office software (Outlook, Excel, Word, Visio, PowerPoint).

-              Knowledge of bug tracking, sprint planning, and wiki software.

-              Knowledge of software development using Scrum and proper Scrum practices.

-              Must be responsible, proactive, accountable, and personable.

-              Passion for creating and playing Mobile games.

-              Excellent communication skills in both English and Chinese

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