Offers “Ubisoft”

Expires soon Ubisoft

3D Artist - Rainbow Six Siege (Monetization) Andreu Pardo

  • Barcelona, SPAIN
  • Social and cultural activities

Job description



Ubisoft Barcelona,  part of Ubisoft’s international network of production studios, has developed for over 19 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

During these years, the studio worked on the following franchises:  “Tom Clancy’s Ghost Recon®” , “ Assassin’s Creed® ” , “ Tom Clancy’s Rainbow Six® Siege”  or “ Star Trek™: Bridge Crew”  on VR…

The team is currently working on the  “Tom Clancy’s Rainbow Six® Siege”  Live Game, Beyond Good & Evil 2 and Assassin's Creed .

We are currently seeking a motivated and skilled 3D Artist to be part of unannouced AAA projects . If you have a passion for videogames and want to work in a friendly and international environment, come join our team!

Responsibilities

· 
Model and texture high-quality assets, high-poly and low-poly versions.

· 
Deliver high-quality art assets and ensure their efficient integration in the game.

· 
Suggest new ideas for artistic and graphic references for the project, and participate in the project’s artistic direction.

Desired skills and experience:

· 
1 to 3 years of experience in a 3D Artist role in the videogames industry or TV/film.

· 
Strong modelling, UVing and texturing skills required.

· 
Ability to work on different styles.

· 
Knowledge on maps creation (normal map, height map, ambient occlusion,
curvature, cavity...)

· 
Extensive knowledge of 2D and 3D image applications (3D Studio MAX, Photoshop, Zbrush and Mudbox) required.

· 
Experienced in the usage of PBR.

· 
Experience with some sort of real time engine or tool (UDK, CryEngine, Unity, Marmoset Toolbag…).

· 
Knowledge on new texturing and material creation tools such as Quixel Suite or Substance
package will be highly valued.

·  Experience with some sort of real time engine or tool (UDK, CryEngine, Unity, Marmoset Toolbag…).
·  Concept drawing is a plus.
·  Good Communication and organizational skills.

 

The successful candidate must also meet the following requirements:

·  Must be creative, detail oriented and able to handle multiple projects under pressure.
· 
Passion for videogames and extensive knowledge of different game genres across all platforms.

· 
Self-motivated and proactive.

· 
Positive attitude and a genuine team player.

· 
Ability to take direction well.

· 
Share knowledge and open to learn from others.

· 
Excellent english communication skills

Candidates for this position are required to provide some sort of portfolio (web version preferred). Applications without a portfolio will be automatically discarded.

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